SDEF
//
// The file declaration section
//
path models/pl_jc
scale 1.16
jc_base.sbm
jc_base.tga
jc_base_dam.tga

//
// Declare the animation types and files
//
// special animations
pose 			idle_melee2.sam

// Melee Animations (no weapons)
run			run_1handed.sam
walk			walk_1handed.sam

//
// Define model group areas
//
// Polygon group definitions
id 200 group arm_right_lower bone gun 20 90 175 flesh
id 500 group lenses twosided translucent33
id 100 group glasses metal envmapped
id 5 group head flesh
group head damage 3.0
//id 7 group hair fabric
//group hair damage 1.0
id 10 group torso_upper fabric
group torso_upper damage 1.0
//id 11 group right_breast flesh
//group right_breast damage 1.0
//id 12 group left_breast flesh
//group left_breast damage 1.0
id 15 group torso_lower fabric
group torso_lower damage 1.0
id 20 group leg_left_upper flesh
group leg_left_upper damage 0.5
id 25 group leg_left_lower flesh
group leg_left_lower damage 0.3
id  30 group leg_right_upper flesh
group leg_right_upper damage 0.5
id  35 group leg_right_lower flesh
group leg_right_lower damage 0.3
id  40 group arm_left_upper fabric
group arm_left_upper damage 0.5
id  45 group arm_left_lower fabric
group arm_left_lower damage 0.3
id 50 group arm_right_upper fabric
group arm_right_upper damage 0.5
id 55 group arm_right_lower fabric
group arm_right_lower damage 0.3

//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -24 0" "24 24 80"
server crouchsize "-28 -28 0" "28 28 56"
server script global/friend.scr

//
// Define the aniamtion sound references
//

//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
//
// The SINED declaration section
//
/*SINED Hero_JC (1 .5 0) (0 0 0) (0 0 0)
JC
*/

